Text Reading: Giancoli, Physics - Principles with Applications, Chapter 26: Sections 1 to 5
Δt: time interval measured by stationary observer
t0: time interval measured by moving observer
v: velocity of moving observer
c: the speed of light in the medium
γ: Lorenz factor = 1/√(1 - v2/c2)
l: length observed by moving observer
Read the following weblecture before chat: Relativity in Classical and Modern Mechanics
Activities A in the real world happen in four dimensions, three of space (x, y ,z) and one of time (t):
A = A (x, y, z, t)
For their description we need a four dimensional coordinate system. As our imagination is only capable of grasping three dimensional objects, we must use two or three dimensional projections to visualize them. Most often we restrict graphic illustrations to events of a single point object moving along one coordinate axis (x). Then we can represent it by a two dimensional graph of position over time:
x = x(t)
In contrast to the familiar way-over-time scheme of allocating position to the ordinate and time to the abscissa of a plane coordinate system, in special relativity is has become habitual to allocate abscissa to time, and ordinate to position (Minkowski Diagram).
t = t(x)
This kind of presentation is of special interest when objects move at a speed not small compared to the speed of light (c = 2.99 792 458 *108 m/s), measured relative to a resting observer at the origin of the system. Using ct instead of t for the ordinate, both axes get the same dimension of length.
ct = ct(x)
A trajectory (curve) in this scheme is called a wordline. For t < 0 it shows the entire past of the event, for t > 0 its future. Any point on the world line is called an event.
To achieve reasonable scaling for fast objects 2.99 792 458 *108 m/s * (1 unit of time) is used as unit for the x axis. If time is measured in seconds the x- unit will be 2.99 792 458 *108 m ≈ 300 000 km = 1 lightsecond.
With this scaling of space−time geometry a light signal passing the origin will appear as a straight line at 45 degrees to the axes (a light cone if one includes two spatial directions).
The simulation will demonstrate the movement of a particle under constant acceleration at its worldline.
Under the laws of classical mechanics there would be no limit to the speed that an object can achieve under constant acceleration, relative to an observer resting at its starting place. It would follow a parabola in space−time.
Special relativity theory tells us that this is not possible. A real, accelerated object can approach the speed of light at most. As it approaches this range, from the standpoint of the resting observer its mass increases while the speed increment decreases.
In the view of an observer moving with the object, speed continues to increase. The resting observer interprets this impression as caused by dilatation of the time scale in the moving object.
The base of special relativity is the experimentally proven fact that light (a photon, which has no rest mass) travels with constant velocity c in any system. Its world line is a diagonal both for the resting and the moving observer. A consequence is that no observed object can travel faster than light. Therefore any events that have a causal connection lie above the light cone. The "classical" path becomes unreal when it reaches the gradient of the cone, independent of how great the acceleration would be.
— Instructions from the Simulator Source at the Tableau website.
Run the Worldline simulation:
How does changing the acceleration (b) change the observations?
If you want lab credit for this course, you must complete at least 12 labs (honors course) or 18 labs (AP students). One or more lab exercises are posted for each chapter as part of the homework assignment. We will be reviewing lab work at regular intervals, so do not get behind!
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